
Sabotage
RULES
SABOTAGE, based on TV’s The Mole, is the ultimate “who done it” game involving deception, detection, and strategy.
The game is divided into different rounds. In each round, players work together as a team to complete a number of tasks in a designated amount of time. If a task is successfully completed, the players add a predetermined amount of money to the pot. The team’s goal is to make as much money as possible throughout the game. Although the players are working together as a team, one of them is secretly working undercover to sabotage the group’s money-making efforts as The Saboteur. The Saboteur’s job is to keep his or her identity a secret from the other players, while at the same time manipulate the game and the players.
Throughout each round, players must pay close attention to what is happening in the game and use their notebooks to record pertinent information. Players are given a quiz about The Saboteur’s identity at the end of each round. After taking the quiz, players attend the Execution Ceremony where the lowest quiz scorer is executed from the game. Players are continuously executed from the game until the finalists take the final quiz. Everyone attends the Final Execution Ceremony where someone is crowned the winner of SABOTAGE and the identity of The Saboteur is finally revealed!
Players must come up with their own strategy on how to best play the game, such as forming alliances. At different points in the game, there may be twists and players may be offered exemptions.
GLOSSARY
- Alliances
- Agreements in which players work together at different times in the game to share information with one another in an attempt to uncover the identity of The Saboteur.
- Execution Ceremony
- The ceremony in which a player or players are eliminated from the game based on their quiz scores. The Host enters each player’s name into a computer and if a green screen appears the player is safe. If a red screen appears, the player is one of The Saboteur’s victims.
- Exemptions
- Exemptions keeps players safe from being executed in the game. They can be won during tasks at different points of the game. Exemptions are only good for the specific round that they are won in. Players that receive an exemption still take the quiz, but cannot be executed.
- Final Execution Ceremony
- This is the last execution ceremony of the game after the finalists have taken their final quiz. All of the players return and guess who they believe is the winner and who The Saboteur is. Once all predictions are made, the host reveals the runner-up, the winner, and The Saboteur. The player who scores the highest on the final quiz is the winner of SABOTAGE.
- Final Quiz
- The final quiz is taken by the finalists of the game to determine the winner. The player that scores the highest on the final quiz wins the game.
- Quiz
- The quizzes determine who stays in the game and who is executed from the game. At the end of each round, players take a quiz on the identity of The Saboteur. The quiz may include questions such as, “The gender of The Saboteur is: A) Male B) Female.” The player or players with the lowest quiz score is executed from the game. In the case of ties on the quizzes, the player who turns in his or her quiz slower is executed from the game.
- Notebooks
- Each player is given a personal notebook to take notes in throughout the game. Notes are important for writing down suspicious behavior, details about the game, and for studying before the quizzes. Notebooks cannot be used during the quizzes.
- The Pot
- The amount of money that group has won for the eventual winner by successfully completing tasks.
- The Saboteur
- The player in the game that is secretly working against the other players to sabotage the group’s efforts to earn money. The Saboteur must do his or her best to keep his or her identity a secret and put on the façade of playing the game as a regular player.
- Strategy
- An individual decision on how one chooses to play the game.
- Tasks
- Each round of the game consists of several tasks in which players work together to try to successfully complete. If players complete a specific task in the designated amount of time, they will add money to the pot. If players fail to complete a specific task in the designated amount of time, they will not add money to the pot.
- Twists
- Twists are surprise changes to the structure of the game which force the players to be adaptable and to reassess their strategies. An example of a twist is a double execution.