BEFORE THE HUNT
Teams of two can register for URBAN HUNT on our Sign Up page. On the day of the event, teams must check-in at the designated Starting Line between 11:00am and 11:45am. Pre-registered teams must sign-in with the event organizers and turn in or fill out their waiver and release forms. Teams that are not pre-registered can still sign up the same day of the event.
At 11:45am all teams will gather with the URBAN HUNT organizers to vote for the “Best Costume” prize winners. All teams are encouraged to have fun and dress up to show their team spirit and unity! After prizes are awarded, the organizers will review the Rules. The organizers will then hand out sealed envelopes to all teams which contain a list of clues to solve and complete throughout the game. Teams cannot open their envelopes until instructed to do so.
DURING THE HUNT
The Starting Line
At 12:00pm the URBAN HUNT organizers will announce the start of the game and teams can open their envelopes to look at their list of clues. It is up to individual teams to decide how they want to solve the clues and what route they want to take during the game.
Solving and Racing
Teams can solve the clues by using their own navigational aids, by calling family and friends, or by asking strangers for assistance. Many racers have helpers at computers that can look up information on the internet and help them over the phone. If teams get completely stuck, they can call roadside assistance to get help from the URBAN HUNT organizers, but will receive time penalties. Teams must only travel by foot or public transportation, including the metro, subways, and buses and are responsible for these costs. Teams cannot use private transportation such as cars, taxis, bikes, etc.
At each clue destination, teams complete different challenges. Challenges may range from taking a team picture at a location, solving a specific answer to a question, and completing mental or physical tasks. At the beginning of URBAN HUNT, teams will be told if they can skip a certain number of clues. Teams that miss or incorrectly solve clues will receive a 30-minute penalty. All teams are required to bring a digital camera to use throughout the race and are recommended to carry some cash.
AFTER THE HUNT
The Finish Line
Once teams believe they have successfully completed all of the clues and challenges, they must travel to the designated Finish Line to have their answers checked by the URBAN HUNT organizers. Any penalties incurred by missing or incorrectly solving clues or by using roadside assistance are given to teams at the Finish Line and are added to their official check-in time.
The first team to cross the Finish Line and successfully complete all of the clues and challenges is crowned the winning team of URBAN HUNT and receives a cash prize. All teams check-in for their individual race standings according to their time of arrival.
We estimate most teams will finish between 2 to 5 hours. Our challenge locations are closed 5 hours after the start of the event. Teams that are still on the course after 5 hours must return to the Finish Line where they can enjoy the Awards Ceremony and spend time with fellow participants.
- Calling Family and Friends
- Teams are encouraged to use their cell phones to call family and friends for help throughout the game. It is very useful helpers with computer access who can search for information on the internet.
- Challenges vary in format and type. The clues will indicate what teams must do in order to complete each challenge. Some locations may have a Reality Rush crew member or a representative hosting the challenge. Crew members determine whether teams have adequately completed a challenge and provide teams with the necessary proof of completion.
- List of Clues
- Teams are given all the clues for the race at the start of the game. The clues vary in format and description and require teams to be resourceful in solving them. Teams must solve all the clues however they like and determine their own route for completing them. Once all clues and challenges are completed, teams must return to the Finish Line with their list and proof of completion.
- Digital Camera
- Each team is required to bring a digital camera and if possible any computer cord, USB cord, or card reader that allows the Reality Rush staff to transfer pictures to a computer. Digital Cameras are used for challenges and teams are also encouraged to take snapshots throughout the race.
- Finish Line
- The designated location of the race where all teams must return to with their completed list of clues. Teams are checked-in upon arrival, have their clues checked, incur possible penalties, and receive their official race check-in time.
- Navigational Aids
- Teams are allowed to use any form of aid including cell phones, maps, laptops, compasses, GPS devices, or other navigational aids.
- Teams receive pre-determined time penalties for incorrectly completing any of the clues or challenges, for using roadside assistance, and for breaking the official rules. All penalties are assessed at the Finish Line and are added on to official team check-in times.
- Public Transportation
- Teams must only travel by foot or public transportation including and limited to buses and subways. Teams must cover their own travel expenses.
- Roadside Assistance
- Teams may contact the Reality Rush crew during the game and ask for hints on specific clues, but in doing so they will be assessed a pre-determined time penalty at the Finish Line.
- Starting Line
- The designated location where all teams originally check-in by a specified time. Teams receive their team numbers and are explained the rules of the game. Once all teams are checked-in and the rules have been explained, teams receive their list of clues and the game begins.